also, for moving items, don't forget to consider these actions.
-Translate (you can use this to translate the positional data of an object either over time, per second or while the action/state is firing off)
-Move Towards (you can tell it to move towards a specific vector position or a game-object. this one will let you determine the speed at which it travels.
-iTween (a lot of actions... they may be intimidating at first but they're pretty good... only downside is that they are contained actions so updating information on the fly is tricky. it's usually best to use these for specific motion such as doors opening, closing, sliding, etc...)
-Set Position (though this is mainly a "do it now" kind of action if you are not concerned with a smooth movement path this might do the trick... if you don't want a nice smooth path, this is probably the most efficient way of approaching it since it'll fire off once and do a very specific, single act of setting the object's position to what you want it to be. basically, it's an instantaneous thing.)
I wouldn't be surprised if there were more... but, i'm certainly not a pro and i'm always learning new things every day. (i don't know if i ever will be a master at this... but, that's fine... so long as i know enough to get done what i need to get done.