Okay... though, i can see a potential issue for those of us that just want to watch the world (or, Unity and our computers) burn.
using the run-fsm to run the template where the run-fsm action is in... essentially, an infinite loop of instantiating the same mod over and over.
I know, it's probably something nobody would do deliberately aside to just have some fun trying to crash unity... but, unless there's some sort of catching algorithm to catch it, might be an idea to keep in mind that you don't do something like this.