'Set GUI Texture Color' is missing the 'Every Frame' option. It does exist on 'Set GUI Texture Alpha'.
Modified class:
// (c) Copyright HutongGames, LLC 2010-2011. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GUIElement)]
[Tooltip("Sets the Color of the GUITexture attached to a Game Object.")]
public class SetGUITextureColor : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(GUITexture))]
public FsmOwnerDefault gameObject;
[RequiredField]
public FsmColor color;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
color = Color.white;
everyFrame = false;
}
public override void OnEnter()
{
DoGUITextureColor();
if(!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoGUITextureColor();
}
void DoGUITextureColor()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go != null && go.guiTexture != null)
go.guiTexture.color = color.Value;
}
}
}