yup Sjones.. that's exactly how i hacked prime31 to work with NGUI in reverse
_ScoreCount = scores[0].ToString();
string[] ValuesToSplit = _ScoreCount.Split(',');
float arraycount = 0;
foreach (string values in ValuesToSplit)
{
Debug.Log("values :"+values);
arraycount++;
}
Debug.Log("arraycount value :::"+arraycount);
Debug.Log("Values To Split Length :"+ValuesToSplit.Length);
if(arraycount==8){
Debug.Log("HIGH :: XXX,XXX,XXX arraycount value :::"+arraycount);
//
Debug.Log("scoresLoaded _ScoreCount :"+ValuesToSplit);
_ScoreCount = ValuesToSplit[7].ToString();
_ScoreCount = _ScoreCount.Substring(11);
Debug.Log("scoresLoaded _ScoreCount Final :"+_ScoreCount);
//
} else if(arraycount==7){
Debug.Log("MID :: XXX,XXX arraycount value :::"+arraycount);
//
Debug.Log("scoresLoaded _ScoreCount :"+ValuesToSplit);
_ScoreCount = ValuesToSplit[6].ToString();
_ScoreCount = _ScoreCount.Substring(11);
Debug.Log("scoresLoaded _ScoreCount Final :"+_ScoreCount);
//
} if(arraycount==6){
Debug.Log("LOW :: XXX arraycount value :::"+arraycount);
Debug.Log("scoresLoaded _ScoreCount :"+ValuesToSplit);
_ScoreCount = ValuesToSplit[5].ToString();
_ScoreCount = _ScoreCount.Substring(11);
Debug.Log("scoresLoaded _ScoreCount Final :"+_ScoreCount);
//
}
so just wanna find a tidy way to do it with playmaker action , but backwards.
struggling!