Hi
Ok so im working on a little flying game mostly just for fun and learning purposes.
I have got a basic flight controller working but its not really that good at all..im in the process of refining it and my first real issue is simulating aerodynamic lift..
Currently i using rigid body and the get axis and add force nodes to get thrust/throttle and add torque to get roll and pitch and an add force linked to the roll and pitch to semi emulate aerodynamic lift.
This all works ok but feels like you flying a spaceship and does not feel to much like a plane.
my current problem is how to control how much upward lift is generated relative to forward speed these two forces need to be linked but not in a linear fashion.
any ideas on how to achieve this?