I have a cube with when trigger entered pops up and after 2 seconds destroys itself, if the cube hits the played, health is removed, all working ok.
However if i set the cubes tag to weapon, and set the s key to send the command destroy objects by tag works before being triggered, but once triggered it is ignored, but if i set the same cube up without trigger to just to pop up when play pressed the s key works ok
an idea's what the problem might be?