Area: Editor
Frequency: Always
1) What happened
I created a template that have a state to run a sub FSM
cannot pass the variable to that sub FSM
tested it will only work if that\'s not a template
2) How can we reproduce it
- create a template that have a state and also add a RunFSM action to run another template
- try to pass variable from the host FSM to sub FSM.
- it never success if that\'s template host FSM
Unity Info:
Unity Version: 3.5.7f6
Playmaker Version: 1.5.4.f3
BuildTarget: iPhone
System Info:
OS: Mac OS X 10.7.5
Processor: Intel(R) Core(TM) i5-2415M CPU @ 2.30GHz
System Memory: 8192
Graphics Device: Emulated iPhone 3GS / iPad running OpenGL ES2.0