playMaker

Author Topic: PathFinding for Player Character  (Read 1872 times)

blackant

  • Hero Member
  • *****
  • Posts: 521
  • http://blackantmaster.com
    • blackantmaster.com
PathFinding for Player Character
« on: March 25, 2013, 08:06:48 AM »
Hello,

i'm working on a project like xcom,

i would like to recreate the interaction game-play, but i'm in front of a problem wich i'm not the only one to see.


hope someone will have idea.
« Last Edit: March 25, 2013, 09:26:07 AM by blackant »

greg

  • Junior Playmaker
  • **
  • Posts: 68
Re: PathFinding for Player Character
« Reply #1 on: March 31, 2013, 05:55:24 AM »
Look into A-star pathfinding algorithm or navmesh if you're rockin unity pro.
Neither is simple, but there's a lot of information on them