-- you don't have to define the storage keys before hand, you simply make it whatever you want when ever you want
Have you looked at the latest ArrayMaker samples? in there I have almost what you want to achieve a simple checkpoint system.
https://hutonggames.fogbugz.com/default.asp?W715
check "CheckPoints" scene, and tell me if that make sense, else I will make a proper description of how it works.
Hi
how fast reply it is, thank you.
I downloaded and looking around Array Maker as you suggested.
I think key points of this add-on program are "Array Lists" and "Hash Tables".
I don't know what they mean yet, so I will tell you after I study about the stuff. (As I am 3D modeling artist, I have lack of programming knowledge.
) Even the description said,
"ArrayLists and HashTables are defined as proxy components on GameObjects: They can be referenced within Fsm using a gameObject referemce, a string reference and the related custom actions."
I have to study them what they are.
By the way, I have a little tiny problem.
I saw a new top menu of "PlayMaker Add ons" but couldn't see sample from "Playmaker Samples" package. Do I have to download it again?
[Modified 1]Ah, I think I found samples. Samples are :- actions_tests
- concat
- DistanceSorting
- GamObjectPositioning
- wordMatch
Also found "CheckPoints". I hope these samples are right for me.