so, the game that i'm making uses tags to the fullest... basically, player tags are players, enemy tags are enemies, i can imagine you get the idea.
i was looking through the action lists and it doesn't seem to have an intuitive "get" associated with the tagging system in unity. i understand that in some cases it would probably return more than one result which would probably require some sort of array variable kinda thing and though i can make the single-player portion of the game just fine without having to specify or search via tag, when it comes to multiplayer, that would mean i'd have to rework the AI systems i'm working which could potentially lead to issues or just general buggyness...
if there isn't a "get via tag" sort of system, is there a workaround you can suggest?