playMaker

Author Topic: Camera Cutting Concepts?  (Read 1579 times)

markfrancombe

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Camera Cutting Concepts?
« on: April 05, 2013, 06:54:46 PM »
I was wondering what techniques people use for cutting between cameras?

Im constructing an intro sequence, and for this I need to switch cameras. I am aware (and am using) the switch camera action, although prefer using a few activate game objects, where I can switch on and off a set of cameras. This is better because I dont need to worry about which cameras are activated in the Hierarchy...

However, heres my problem...

For my night/day/weather system, I must drag in a camera, so in addition to switching cameras, I need to switch them in this script. Do I use SetProperty for this (drag in the weather component etc etc). Because thats not really working.

In addition, the camera needs loads of stuff as a child of it, so maybe its better to only reference the MainCamera in the weather script, BUT MOVE IT to locations that I have set with my other cameras. Can I use a camera as a position pointer and have the real camera jump to that exact place and direction?

Im sure theres lots of camera techniques, needs some hints...
 :)
MArk