I have a Rotate action and a Set Rotate action in the same state. (It's for a steerable front wheel on a car or motorbike, one action handles the speed rotations(RPM) and the other handles the direction/steering).
However, my speed rotation gets to about 90 degrees and then the object seems to flip in its Z axis before continuing to rotate backwards again...generally wierd behavior.
If I disable EITHER of the two rotation actions, the other one works fine!
Does anyone have any experience of getting steerable wheels to work using playmaker? Can I use 2 rotation types together like this? Should I use Itween instead?