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particle system shuriken unity max and min particle value change in runtime
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Topic: particle system shuriken unity max and min particle value change in runtime (Read 3702 times)
play_edu
Full Member
Posts: 116
particle system shuriken unity max and min particle value change in runtime
«
on:
April 08, 2013, 10:07:09 AM »
hi,
Any body have shuriken particle or ellipsoid particle systems min and max emission control action,
i can Accesses particle systems min and max emission but it's not update in run time with slider help me
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Red
Hero Member
Posts: 563
Re: particle system shuriken unity max and min particle value change in runtime
«
Reply #1 on:
April 09, 2013, 01:45:28 PM »
If i'm reading this correctly, that is suggesting that you're using the get/set property actions, correct?
if they're not triggering at run-time, i'd probably have to ask if the every-frame toggle is checked and/or how you've got your FSM system set up...
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play_edu
Full Member
Posts: 116
Re: particle system shuriken unity max and min particle value change in runtime
«
Reply #2 on:
April 09, 2013, 11:47:07 PM »
hi,
You are absolutely right, I used get/set property,
But How to update every frame for particle , because i try ed with send MSG, or two state so it's update but i can't help it.
so mind telling me how to do this.
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particle system shuriken unity max and min particle value change in runtime