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Dungeon Memory

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Satrio:
If you can play "Memory", you can play "Dungeon Memory"!

Developed with Unity, playMaker, NGUI and 21 sessions of chemotherapy.

http://www.successfulhero.com/UnityDM/Beta090/Beta090_nc.html



I have also posted some images of the various StateMachines like this one:


All accessible on http://www.indiedb.com/games/dungeon-memory

Lane:
That is some seriously gargantuan FSM action going on there.

Mayhem:
So i guess the game has only one FSM, aye :D ?

Satrio:
Hehe, No the game has maybe 14 FSMs distributed over a variety of "managers".

Also each tile/brick has its own FSM that is called to rotate them, all on a prefab so it is easy to change once for all.

I have written something about each FSM manager on the IndieDB site. Tomorrow I will post each in this thread with the comment I made about them if you are interested.

/s

Satrio:

Dungeon Memory has been updated!
www.successfulhero.com/UnityDM/Beta0907/Beta0907_nc.html

Remade the background graphics to a "crisper" style, and also added som new 3D  objects for the Barrel, Sword and Shield tiles.

Some new gameplay and pacing/flow changes has been made. For the better? I Don't know yet.

Will also post images of the "major" FSMĀ“s for your amusement.

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