playMaker

Author Topic: Ignore Collision? [SOLVED]  (Read 5100 times)

SeanC

  • Junior Playmaker
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  • Posts: 61
Ignore Collision? [SOLVED]
« on: July 11, 2012, 04:50:17 PM »
Is there a way to make a character controller ignore collisions? For example, I've built a debug setup where, when playing the game, you can hit a button and start flying your character all around the level (helpful to check a lot of things in game that you cant just traverse to). I would like to set it up so when i enter this debug mode my character will ignore all collision, making it easier to zip through the environment.

I know Unity Pro has some kind of collision layer system, but I was wondering if there are any kind of solutions for the free version.

I know this question is a bit outside the scope of Playmaker, but obviously the next step would be to find an action that lets me tie into this.

Thanks all,
Sean
« Last Edit: April 18, 2013, 10:21:23 AM by Alex Chouls »

tofusoup

  • Playmaker Newbie
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Re: Ignore Collision?
« Reply #1 on: January 23, 2013, 11:42:10 PM »
Go to Edit > Project Settings > Physics
Ensure that the checkbox in the Layer Collision Matrix

Ha...old question, but I just had to figure it out so maybe someone else might need this info.

thefooljoss

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  • Posts: 1
Re: Ignore Collision?
« Reply #2 on: April 18, 2013, 08:36:43 AM »
Thanks! It was useful. I just used it :)