Hey guys, im sorry for posting so many help threads, but i keep running into problems that i dont know how to solve!
Right now i am building my UI with buttons for opening inventory, character sheet etc. and i have made icons for it using empty gameobjects which i have put a GUI Texture component on. They are placed as i want them, but how do i let the user interact with it? Mouse event action required colliders, and an actual physical object in the world, so how would one detect input on a GUI Texture? Thanks in advance guys!
-Fred