playMaker

Author Topic: odd FSM  (Read 2741 times)

Sjones

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odd FSM
« on: April 23, 2013, 06:47:18 AM »
I am not sure how this happened, it shouldn't even be possible but it has just happened

An Fsm with no start state and a duplicate state (name as well)

The Fsm is attached to a prefab, tried to load the prefab at runtime to find out it didnt work and this was what I found after inspecting it.

forgot to mention I am using PM 1.5.4 and untiy 3.5.6f3
« Last Edit: April 23, 2013, 07:03:35 AM by Sjones »

jeanfabre

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Re: odd FSM
« Reply #1 on: April 23, 2013, 03:00:33 PM »
Hi,

 have you filed a bug report? I think I had that a long time ago, have you been able to recoved that fsm?

bye,

 Jean

Sjones

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Re: odd FSM
« Reply #2 on: April 24, 2013, 08:14:07 AM »
I did not fill in a bug report, mainly because I have no idea of how to get it and through the time I have used PM its the first time I have ever seen it.

and I didn't exactly recover it, I had multiple copies of the fsm on other prefabs so I deleted, copied and replaced it.