The "Reset( )" on custom action is run when the Action is explicitly reset in the FSM Editor. Is there a way to do something similar, but instead of on reset, on change in the editor? I mean, is there a way to run action logic code when someone changes options (or even just touches) the action in the FSM editor?
This may quickly be a feature request, but I want to make sure it doesn't currently exist in some form first.
Background:
I want to alter a parameter array, based on other options selected. In my case, I want to define the types and number of parateters (FsmVar[] in action) when a user picks a public behaviour Method, for which I made a custom "CallMethodWithParameters" Action.
Thanks! (If I confirm it's not currently possible, I'll move it to Feature Requests)