PlayMaker Updates & Downloads > Pre-release Discussion
Supporting Windows Phone and Windows 8?
RobDaPraia:
At the moment Unity has started Unity 4 Beta program for Windows Phone 8 apps and Windows 8.
See:
http://blogs.unity3d.com/2013/03/27/unity-4-beta-program-for-windows-phone-apps/
http://blogs.unity3d.com/2013/03/07/unity-4-early-access-for-windows-store-apps/
Would love to make games with Playmaker for Wndows Phone and Windows 8, but unfortunately the current Unity 4 Beta WP8 does not work together with Playmaker to deploy game to phone.
Will you support Playmaker for Windows Phone/Windows 8? They would be happy to have you on the group and help with any issues.
DaveSullivan:
Just want to add my voice, I would also like to see support for Windows Phone 8 / Windows 8.
Is there a plan / timeline for an update to support these platforms?
JieAlan:
really want to know when playmaker support window app store/phone 8;
I join in the unity3d windows phone open beta program,and when I build xap,it comes erros,but when move playmaker out of my project, everything is fine...
so add my voice here too.
jeanfabre:
Hi,
Can you copy paste the errors you get? That will help providing useful feedback and address them issues.
Thanks,
Jean
JieAlan:
Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0
at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0
at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0
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