Hey all, super quick, hopefully simple question...
...when importing
PlayMakerAnimatorActions.unitypackage, and note this is not the Demo version, there are several scripts in there that don't specifically relate to the additional actions, such as
/locomotion.cs and the various scripts from
Unity's Mecanim demo tutorial. That's not a huge concern as I can simply ignore them (though it would be prudent to remove needless data if someone merely wants the Actions), there are two DLL's as well; one is
PlayMaker.DLL and the other
PlayMakerEditor.DLL.
Do I want to overwrite those DLL's when there's no guarantee the DLL's in this package are up-to-date with the DLL's in the latest PlayMaker?
Is there a reason why Mecanim support hasn't been made official if these prove to be safe to install?
Thanks guys!
-Steve