playMaker

Author Topic: Mouse System Event  (Read 1700 times)

Chippy

  • Playmaker Newbie
  • *
  • Posts: 7
Mouse System Event
« on: April 26, 2013, 12:39:50 AM »
I've created an FSM that will destroy an object if clicked on X# of times. Got it working great and made a prefab out of it. Unfortunately any duplicates I make after placing the first cube are unresponsive when I click them. Only the original works. I used the Mouse X System Event which works great. This is where it seems to get hung up however when viewing the FSM of any duplicated FSM. ANy ideas? Suggestions? Thanks!

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Mouse System Event
« Reply #1 on: May 13, 2013, 06:53:51 AM »
Hi,

Difficult to say unfortunatly without the project to run. what system do you use to spawn these cubes?


bye,

 Jean