So ive never had any issues with play sound before, but now i have a tutorial event for the player, where an ogre opens a door - the problem is that when the doors "open" state is called, it doesnt play the sound - it still does its "itween rotate" action to "open" the door, but the "play sound" action doesn't even highlight, its like it is not fired, and for the love of god i dont understand why - i have several other play sound events that work perfectly fine, and this one is just a copy of those but with another sound attached to it. I have tried moving the PLAY SOUND action to another game object (because i thought that maybe it doesnt play because there are too many sounds playing on that GO at the same time or something) and i have also tried changing the sound file to some other sound, but it still doesnt fire.
What can cause "play sound"actions to NOT fire? :S
The "camera position" bool is updated every frame, and works fine for all other sounds - these 2 actions are the only ones in the state