Hi,
On re-loading a level (not async, not additive) where NOTHING is set to DontDestroyOnLoad, and ALL FSM's are set to Reset on Disable - I get all kinds of errors and weird behaviour upon the level re-load. New problem to 1.5.7 for me.
Most look as follows:
NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
PlayMakerFSM.OnLevelWasLoaded ()