playMaker

Author Topic: Is there a way to set a cool down timer for a action?[SOLVED]  (Read 2024 times)

Facepalm

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Never mind i figured it out. I just created another fsm state and and used the wait action which would set the boolean in the other fsm to check. I still have not figured out how to change move position so that it could be interrupted at any time to move to another position.
« Last Edit: May 07, 2013, 03:49:45 AM by jeanfabre »

Lane

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Re: Is there a way to set a cool down timer for a action?[SOLVED]
« Reply #1 on: May 07, 2013, 07:37:39 AM »
I still have not figured out how to change move position so that it could be interrupted at any time to move to another position.

Just send a new vector to it and run the state again.
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