playMaker

Author Topic: How to set a Particle System (one shot) to use with Playmaker?  (Read 3634 times)

xhidnoda

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See...my real problem here, is when start the game with particle system(legacy) and "one shot" opction checked, they run immediately and not respect a wait any trigger event to run.
How to set or how to do this action in playmaker?
Note: I want to... when my player hit that particle system to run...not before.  :o

Lane

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Re: How to set a Particle System (one shot) to use with Playmaker?
« Reply #1 on: May 07, 2013, 01:14:59 PM »
You can use Activate Game Object to turn it on.
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xhidnoda

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Re: How to set a Particle System (one shot) to use with Playmaker?
« Reply #2 on: May 07, 2013, 03:24:37 PM »
Thanks Sr. Lane to answer me always.
But see...the problem is when start the game...if i use Active Game Object in 1 FSM and 2 State:
The first state contain the Active Game Object set = FALSE, so this action disabled all FSM.
And in the second State to set = TRUE....but he not work because is disabled already.

Lane

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Re: How to set a Particle System (one shot) to use with Playmaker?
« Reply #3 on: May 07, 2013, 03:52:14 PM »
Hmm, not sure I understand what's happening there.

Is the attached scene basically what you're trying to do? Just mouse over the box.

It's a little glitchy feeling on/off this way.. Maybe editing the emission of the particles to 0 with a Set Property action on your Enter/Exit trigger would be better. I suppose with one shot you only need to activate it, so that would depend on your FSM and state structure, but it can be done that way like the attached scene.
« Last Edit: May 07, 2013, 03:53:48 PM by Lane »
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xhidnoda

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Re: How to set a Particle System (one shot) to use with Playmaker?
« Reply #4 on: May 07, 2013, 05:19:06 PM »
your example is works...but i use the Particle System Legacy.  :-\