my code is like this
[code][code]using UnityEngine;
using System.Collections;
public class SUNE : MonoBehaviour {
public static int POTIONHAVE;
void Start () {
AndroidPurchases.Load ();
if(AndroidPurchases.HasPurchased("POTION")){
POTIONHAVE = 4;}
}
}
// Use this for initialization
What i want it to do with this, if user successfully purchased item than i want them store in some kind of int number. then move this number to playmaker FSM. Turn this value into Golbal value to using in my another scene stuff, such as calling GUI, image, and etc.
Now, i'm trying to use "get property command" what should i select on property section?