PlayMaker Help & Tips > PlayMaker Help

Detect when GameObject out of view [Solved]

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izzycoding:
Hi,

I have a scene where I need to be able to detect when an object is out of view.
For example, my character throws a bouncy ball, when the ball goes out of view I want the FSM to detect this and destroy its self.
Is there anything that can do this for me?
I was previously using a script in the OnBecameInvisible function to detect this.

Any ideas would be great.

Regards,

Alex Chouls:
Playmaker has a built in system event: BECAME INVISIBLE.

This is fired by the OnBecameInvisible event. So it's equivalent to what you were doing before.

Use this event in a global transition to activate a state and run actions when the GameObject becomes invisible.

Note: Unity uses ALL cameras to determine visibility, including the Scene View camera! Take this into account when testing!

izzycoding:
Hi,

That is great, where do i find that? As I cant see it anywhere.
Currently I only have a single camera in my scene so that should be fine.

Regards,

Alex Chouls:
When you right click on a state to add a transition you can drill down to System Events.

See attached image.

izzycoding:
Hi,

Great thanks, I knew it would be something simple.

:-) I was looking for an Action for this....lol

Regards,

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