Hi
I am not sure of the actual effect you want to achieve now. on the video I don't see any character following a path it seems.
Basically, If you use a gameObject that has a collider and animate it on a path with itween it will interact with other rigidbodies. I double checked and it works fine.
typically, you can take the playmake test lab example, "MoveTo_Path" in TestLab samples. The cylinder which is a Character is animated using itween path. if I put rigid bodies around the scene, the cylinder will collide and knock them out.
is that what you want to achieve? else can you describe a bit more?
bye,
Jean