Hi,
Yes, glancing over the values in the inspector make you think so, but the catch is that you will perform operation before the gets equal.
1: store the position of the gameObject in "Current Position"
2: store the substraction the "current position" to the "previous position" in "delta" ->>> they are not equal if the user moved
3: store the "current position" into the "previous" position ->> NOW they are equal
step three is important because on the next frame, just prior step 1, "current position" and "previous" position are still equal, until step 1.
does that make more sense?
bye,
Jean