Keep getting this error when moving, activating, or manipulating the transform of a model using playmaker Transform / GameObject actions. It will allow deactivation though. Giving me a crash. Help please!
The hull has more than 255 polygons. This is invalid.
UnityEngine.Transform:set_position(Vector3)
HutongGames.PlayMaker.Actions.SetPosition:DoSetPosition() (at Assets/PlayMaker/Actions/SetPosition.cs:106)
HutongGames.PlayMaker.Actions.SetPosition:OnEnter() (at Assets/PlayMaker/Actions/SetPosition.cs:49)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:SendEventToFsmOnGameObject(GameObject, String, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter() (at Assets/PlayMaker/Actions/SendEvent.cs:39)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()