playMaker

Author Topic: PhotonNetwork.destory()  (Read 3525 times)

Fletch

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PhotonNetwork.destory()
« on: June 12, 2013, 12:03:01 PM »
I'm looking to destroy player pickups on the network, what is the best practice of doing so?  In code it would be PhotonNetwork.destory

What is the best way to call this action from inside PlayMaker? 

Fletch

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Re: PhotonNetwork.destory()
« Reply #1 on: June 14, 2013, 04:02:55 PM »
It would appear that this issue has slipped through the cracks or no one knows the answer.   :-\

jeanfabre

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Re: PhotonNetwork.destory()
« Reply #2 on: June 16, 2013, 02:27:25 AM »
Hi,

I'll have a look on monday, not in front if my computer, if the action is not there, i'll dot it, don't worry,

Bye,

Jean

jeanfabre

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Re: PhotonNetwork.destory()
« Reply #3 on: June 19, 2013, 03:04:50 AM »
Hi,

 Can you check these two actions attached. They will be included in the next release.


bye,

 Jean
« Last Edit: June 19, 2013, 03:10:15 AM by jeanfabre »

Fletch

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Re: PhotonNetwork.destory()
« Reply #4 on: June 19, 2013, 09:44:16 AM »
Hey!  That's awesome!  Thank You!

nikkmitchell

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Re: PhotonNetwork.destory()
« Reply #5 on: August 12, 2013, 01:22:16 PM »
Hi,

 Can you check these two actions attached. They will be included in the next release.


bye,

 Jean

How do I use those in my playmaker? And I have updated to the newest release and they are still not included. Any idea when that will be?

jeanfabre

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Re: PhotonNetwork.destory()
« Reply #6 on: August 14, 2013, 03:12:27 AM »
Hi,

 The new photon is in the current beta cycle.

bye,

Jean