playMaker

Author Topic: Question on animation + moving  (Read 2129 times)

Confirm4Crit

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Question on animation + moving
« on: September 10, 2013, 10:05:38 AM »
I have a material on a flat cube. I want to offset the material to play an animation consistently (like a bird flapping it's wings), and I also want the bird to consistently move.
I'm having trouble figuring out an FSM to do that.
I was following the 2D WellPlayedGames tutorial, but didn't model out my own .obj. Is that the only way?

parallel

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Re: Question on animation + moving
« Reply #1 on: September 10, 2013, 10:41:14 AM »
Are you talking about this video(s)?:
Which is made with planes btw and cubes for collision mesh, you can use the free 2 tri plane from the asset store if you want to save on the polygons. So no you don't need your own .obj.

looping an animation can be done in various ways, one is just a FINISHED event with a returning connection to your start state. How should your bird consistently move? what controls it-player input or pre-drawn fligth?
« Last Edit: September 10, 2013, 10:42:47 AM by parallel »

Confirm4Crit

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Re: Question on animation + moving
« Reply #2 on: September 10, 2013, 11:26:35 AM »
Yea I'm talking about those, I'll check out those assets.
I'm following the video exactly.

parallel

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