playMaker

Author Topic: The distraction work ;)  (Read 5889 times)

Martin-Vaupell

  • Junior Playmaker
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  • Posts: 70
  • Creating CarbonDiOxide
    • Evisystems
The distraction work ;)
« on: January 23, 2014, 03:32:47 PM »
So on a daily basis I'm working on a large game, but sometimes it just get to be
to much and annoying, or i get stuck doing some weird loop.

When that happens, i always turn to Unity and playMaker for some fun.
My latest fun was a top down shooter, tank/mech style and this part was making
3 AI modes work, entirely in playMaker.

- Turret mode
 * has range, look at player, attack + follow when within range.
- Guard mode
 * same as Turret, but will agro the player, stop after a range limit.
- Patrol mode
 * Same as Guard, but will patrol between 2 or more waypoints, chase the player, return to patrol if player escapes view range.

just added
 - pickups
 - weapon upgrade
 - exploding mesh

just added
- Moving platform (vertical) many issues with this thing.
- GUI items + debug info
- AI ajustments
- Life pickup


And here is a video of what i got working :D



Webplayer + PC and MC dl links (just above the webplayer)

http://bit.ly/1d1rvfv


Man, I love playMaker worth every dollar..
« Last Edit: January 27, 2014, 09:56:43 AM by Martin-Vaupell »