So on a daily basis I'm working on a large game, but sometimes it just get to be
to much and annoying, or i get stuck doing some weird loop.
When that happens, i always turn to Unity and playMaker for some fun.
My latest fun was a top down shooter, tank/mech style and this part was making
3 AI modes work, entirely in playMaker.
- Turret mode
* has range, look at player, attack + follow when within range.
- Guard mode
* same as Turret, but will agro the player, stop after a range limit.
- Patrol mode
* Same as Guard, but will patrol between 2 or more waypoints, chase the player, return to patrol if player escapes view range.
just added - pickups
- weapon upgrade
- exploding mesh
just added - Moving platform (vertical) many issues with this thing.
- GUI items + debug info
- AI ajustments
- Life pickup
And here is a video of what i got working
Webplayer + PC and MC dl links (just above the webplayer)http://bit.ly/1d1rvfvMan, I love playMaker worth every dollar..