Good idea, as far as development goes here is an update:
So the controls are pretty much done, using accelerometer adds a fun challenge and works for mobile. The overall gameplay has become a bit more "star fox" as the ship now moves within invisible boundaries and the camera stays static. This switch helped up the challenge of the gameplay and made it a bit more fun. Have a working prototype with a score system and a way to reset after you collide with an asteroid. Starting to work a little more on the models and then will move on to other areas. The goal is to evenutally have it so that every so often you get thrown into hyperspace which will act like a bonus round of sorts then be spit out in a different type of environment. This way the game can go from dodging asteroids to a star wars trench run type thing to other type situations.