In Unity scripting, when the player instantiates a projectile, I use Physics.IgnoreCollision to get the projectile to ignore the player. I don't see any equivalent in Playmaker.
Here is the full script from the scripting docs:
// Instantiate a bullet and make it ignore collisions with this object.
var bulletPrefab : Transform;
function Start () {
var bullet = Instantiate(bulletPrefab) as Transform;
Physics.IgnoreCollision(bullet.collider, collider);
}
Any chance we can get an action made for this? It's kind of tricky to do it mixing Playmaker and scripting in this case because it needs to be called immediately after instantiation.
Thanks