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Author Topic: 1.1 Bug - Dont Destroy On Load [RESOLVED]  (Read 2345 times)

artician

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1.1 Bug - Dont Destroy On Load [RESOLVED]
« on: July 17, 2011, 11:37:52 AM »
I couldn't find if this was a known issue.

Dont Destroy On Load seems to affect hierarchy.  If an object with this action on it is a child of another object, the parent object and all it's children are included when the new level is loaded.

This was in 1.1.
« Last Edit: October 06, 2011, 01:10:27 PM by alexchouls »

giyomu

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Re: 1.1 Bug - Dont Destroy On Load
« Reply #1 on: July 17, 2011, 07:11:48 PM »
don't remember my self but does this happens using regular script too ?

it may be more an unity behaviors there than Fsm...I am not sure tho , I may try out if you don't do before me.
But definitely check without playmaker doing it using regular script and check if you get the same behavior.

but in my own logic I think that if you don't destroy a children , you want keep the other object it is attached too , just in the case this children need them for it's own behavior, or in that case unparent him before..

artician

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Re: 1.1 Bug - Dont Destroy On Load
« Reply #2 on: July 19, 2011, 11:37:00 AM »
I think it is intended behavior, I just wanted to make sure!