playMaker

Author Topic: Loop Count Exceeded Help! [SOLVED]  (Read 3149 times)

Cool_Flow

  • Playmaker Newbie
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  • Posts: 10
Loop Count Exceeded Help! [SOLVED]
« on: June 24, 2013, 12:46:51 PM »
I'm new to Playermaker and I love the setup, but I'm having trouble with this loop count exceeded error. I don't understand what it means and if someone is willing to explain it to me, it would be greatly appreciated.

I'm trying to design a running game, and when the player gets to the invisible wall I don't want them to keep bouncing along the invisible wall when their holding the button.

Here is a pic of my FSM. Please mind you, this is one of my first playmaker FSM's. This FSM works perfect, but I'm trying to add in collision detection so the player can no longer press that direction and bump against the wall.

I was trying to use Raycast for collision detection, but when I used that, that's when I started getting the Loop Count Exceeded Limit error.

« Last Edit: June 24, 2013, 07:57:33 PM by Cool_Flow »

Cool_Flow

  • Playmaker Newbie
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  • Posts: 10
Re: Loop Count Exceeded Help!
« Reply #1 on: June 24, 2013, 01:03:32 PM »
Well the good thing is, I found out where the loop is occurring. By using the FSM Log, I found that out, now I'm working on how to fix it. :)

The Loop Count Exceeded is almost like and infinite loop.