Hi,
Your english is fine, don't worry
You don't really need to draw on textures then. Simply create planes. It will give you far more raw power.
few things:
-- do not use the default unity plane, too much faces, build your own as a fbx or via code. two face is enough
-- if you work with real mesh, it then means you can also have colliders, which will make user picking far easier to deal with.
and actually, you could use 2d ui like ngui or 2d toolkit to draw simply squares on given size and coordinates, this would totally remonve any kind of messing with meshes, the 2d framework would do that automatically.
Not trying to put you away from editing textures, but here this is likely the wrong path.
bye,
Jean