Hi all - I'm working on the tutorial for my game and wanted to check in to see how other people have solved the click blocking problem. Basically I would like to prevent the player from clicking on anything other than the focus of the tutorial at that moment. For example, first they can only click on the green monster, then they can only click on the 3rd spell, etc. Clicking on anything else would bring up some sort of "Please follow the tutorial" message.
How have other people implemented this type of tutorial feature? My thought was to create a global variable gameobject "Focus". When an object is clicked it checks this variable - if it is null or itself then it continues. If not, it pops up the error message. Then I would just need a manager to handle the Focus variable. Does this make sense? Is there a better way to do it?
Thanks!
-Jenna