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Author Topic: Debugging templates  (Read 1176 times)

Amimoller

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Debugging templates
« on: July 03, 2013, 03:09:06 AM »
Hi,
I have several FSM components that are using a template. If you break inside the FSM you cant see the variable values, all it says is "using templates", this makes it difficult to track down errors. Is there some way to see them?

Cheers
Jonas

Sly

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Re: Debugging templates
« Reply #1 on: August 31, 2016, 08:24:35 AM »
Hello,

Sorry to re-open this old thread but I still have this issue.
I'm just loosing my mind to understand how to debugging template at runtime (in editor for sure).

What is needed to be check to able debugging? I can see Enable DebugFlow in FSM, Debugging setting in Preferences etc...

Can someone tell what's needed to be able to debug templates?

Sly

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Re: Debugging templates
« Reply #2 on: August 31, 2016, 11:46:20 AM »
It's apparently fixed on 1.7.8.3 but it was not on 1.6.1.f4 (version I have :( )

djaydino

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Re: Debugging templates
« Reply #3 on: August 31, 2016, 04:53:29 PM »
hi,
Wow that is an old version. what version of unity are you using?