After doing some digging, from what I can tell, in the PlayMakerPhotonView.cs it looks like in the SetUpFsmVariableToSynch method is only syncing int, floats and vector3. Also it looks like the entire class is only setup to support:
public enum PlayMakerPhotonVarTypes
{
Bool,
Int,
Float,
String,
Vector3,
}
I realize there are some TODOs in the code.
Should i go ahead and extend these myself or should i try and put in a request? Does anyone have any experience in how responsive the devs are?