playMaker

Author Topic: Copying and pasting a state / action with an FsmObject  (Read 1463 times)

kLy

  • Playmaker Newbie
  • *
  • Posts: 9
Copying and pasting a state / action with an FsmObject
« on: July 31, 2013, 10:21:10 AM »
I have an FsmObject as part of an action. This FsmObject refers to an Object that stores localized text.

When copying and pasting this action, the Object itself does not get copied but rather the new action simply refers to the same Object. This means that any changes done to the object will be in both actions.

Is there a way to let the copy / paste action create a clone of the object or to somehow detect when a copy / paste takes place so that I can instantiate the new object correctly?

Thanks!