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Author Topic: Freezing FPC Movement Until Start  (Read 2109 times)

pdunton

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Freezing FPC Movement Until Start
« on: July 20, 2013, 07:03:43 PM »
I am making a timed target game where you shoot down multiple targets in a short amount of time.  The FPC (A Submarine) can move while the Timer counts down until the game's start (3,2,1,Start), but i don't want it to move until start.  Any suggestions?  Thanks!

escpodgames

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Re: Freezing FPC Movement Until Start
« Reply #1 on: July 20, 2013, 09:41:31 PM »
Need more info, what moves the FPC? What actions? How does it move? What have you tried.

A stab in the dark would be to use a wait action, but without more info its a pure guess.

pdunton

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Re: Freezing FPC Movement Until Start
« Reply #2 on: July 20, 2013, 10:40:05 PM »
Well Baisically it is the Standard Assets' FPC.  It moves With ASDW, apart from the fact that i changed the A and D to turn the Sub rather than move it to the side.

pdunton

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Re: Freezing FPC Movement Until Start
« Reply #3 on: July 20, 2013, 10:44:46 PM »
I would consider using the wait action, and at the end of the countdown attaching the scripts to the FPC.  But in truth there are multiple subs in the shop, and each FPC script on them is a little different from the last.  Mainly the speed.  Is there a way to specify which script by maybe saving each script as its own script?