Got started trying to mess with Photon today, and have been able to connect to the server and create rooms, however, players cannot join existing rooms so I can't actually get 2 players in the same room! If I force the same room name, it rejects the connection and somehow builds another room with identical name.
I get this error in console (and in red text if you play the .exe):
JoinRandom failed: OperationResponse 225: ReturnCode: -3 (Not authorized). Parameters: {}.
UnityEngine.Debug:LogError(Object)
PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:158)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:746)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:964)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
I did some digging around and found something noting that players can't join existing rooms if authorize doesn't go through. My AppID works fine in the Playmaker DemoWorker sample, I'm kinda stumped at the moment.