Hi,
ok, it's not very different actually, you simply do not compare and you fire an event to the hit object if indeed the touch position hitted a gameobject,
Please find attached the scene, I implemented both short and long tap, WARNING, make sure you enable the long tap in the PlayMakerInputTouchProxy, otherwise long tap do not get register to begin with.
The manager fires a global event "GAME OBJECT PICKED" or "GAME OBJECT LONG PICKED" to the GameObject target, so you only need to implement a fsm with either of these global event to be informed.
Bye,
Jean