playMaker

Author Topic: Supporting Windows Phone and Windows 8?  (Read 17716 times)

Alex Chouls

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Re: Supporting Windows Phone and Windows 8?
« Reply #15 on: July 25, 2013, 09:30:27 AM »
Blackberry and Windows Phone 8 are now in beta. Windows Store should be in beta today or tomorrow.

PM me if you want access to the beta :)

Please include:
- Your invoice from either the asset store or our online store.
- A gmail address.

We use google groups/sites for the beta so a gmail account works best...

JieAlan

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Re: Supporting Windows Phone and Windows 8?
« Reply #16 on: July 26, 2013, 08:06:47 AM »
unity3d 4.2 is published,so this is very soon,is it right:)

cb

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Re: Supporting Windows Phone and Windows 8?
« Reply #17 on: August 01, 2013, 11:02:25 AM »
Any closer to the Blackberry release? I'm at the stage where I'd like to build to my Z10 for testing but obviously too error ridden. Is it worth me getting the beta privately or shall I hang on for the final release?


Alex Chouls

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Re: Supporting Windows Phone and Windows 8?
« Reply #18 on: August 01, 2013, 11:15:09 AM »
Actually I'd love your feedback on the beta - I'll send you an invite.

Support for the new platforms is ready and tested internally, I'd just like to test on a few real world projects before release.

So if you have access to these platforms and want to help test, please PM me with the following details and I'll add you to the beta:

- your Playmaker invoice number
- a gmail address (we use google groups for the beta)

Thanks!

cb

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Re: Supporting Windows Phone and Windows 8?
« Reply #19 on: August 04, 2013, 05:55:36 AM »
Installed the Blackberry beta and all the requirements and ready to build straight away. Testing on an actual Z10 phone.
The only odd thing I've come across so far is in the GUILayout TextField Playmaker action. I needed a Textfield to input a players name, calling this action within Unity & Playmaker on my iMac worked as expected, with an alphanumeric text field displayed ready for text input.
Testing the same code on the device brought up the Blackberry's numeric keypad, so not possible to input alphanumeric names.

(Calling textField from Unity using a script brought the actual alphanumeric keypad as needed on the device)


cb

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Re: Supporting Windows Phone and Windows 8?
« Reply #20 on: August 04, 2013, 06:42:22 AM »
Woops, I'll send any issues via the Blackberry beta Google Group, completely forgot about it in my development frenzy :-\