Archived Boards > Windows Phone 8 Help

Windows Phone 8 FAQ

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Alex Chouls:
Windows Phone 8 Add-On now available:
Unity Asset Store: https://www.assetstore.unity3d.com/#/content/10602
PlayMaker Store: http://www.hutonggames.com/store.html

NOTE: When updating, import the Playmaker update first, then the Windows Phone 8 Addon.

There are some limitations in Unity when working with Windows Phone 8:
http://docs.unity3d.com/Documentation/Manual/windowsstore-gettingstarted.html

This means you cannot use Network actions with Windows Phone 8. If you imported Photon, please delete the Photon Unity Networking folder.

You can also safely delete the PlayMaker\Actions\Network folder (although you don't have to).

meaphly:
---->>> Solved <----
How idiot of me... The escape key...

Hi there,
       You implemented anything regarding the Back key of the windows phone devices or we have to do our scripting?

atmuc:
can you disable incompatible codes with compiler IF states? if we delete it it means we cannot use it for different platforms. for example i published my game for ios, macos and android. i plan to add phone 8. i do not prefer deleting some code. especially on each update.

also there is a problem with compiling my project. i get errors related reflection. will this package solve my problem?

jeanfabre:
Hi,

 Are you publishing for the Windows Store Apps or Windows Phone 8? [EDIT: d'oh, Windows Phone 8 as the title says...]

 Also, can you paste the error you get, tnat will help us. Thanks.

 Bye,

 Jean

Alex Chouls:

--- Quote from: atmuc on September 05, 2013, 03:35:10 PM ---can you disable incompatible codes with compiler IF states? if we delete it it means we cannot use it for different platforms. for example i published my game for ios, macos and android. i plan to add phone 8. i do not prefer deleting some code. especially on each update.

also there is a problem with compiling my project. i get errors related reflection. will this package solve my problem?

--- End quote ---

Playmaker actions use #if platform defines, but some third party code doesn't yet (e.g., Photon).

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