Hi!
This is what I'm doing now!
I set up a FSM on the PrefabBullet.
On state 1 I have
-Get Collision Info where I have a GameObject variable I call "Asteroid"
In Game Object Hit, I use this variable
Then I have a Send Event. And in Event target, what do I need to have there?
I set it to Game Object. I don't know if it's correct. And I made an event called HIT.
Does this event need to be GLOBAL?
In state 2, I have Destroy Self!
Do I something correct here? Or is it all wrong?
But something must be wrong, because the bullet will not destroy it self.
Another thing is that I can't use a scene object as a create object in a PrefabObject.
If I set up a Create Object on a PrefabObject, I need to use another PrefabObject.
If I set up a Create Object on a Scene Object, I need to use another Scene Object.