playMaker

Poll

Is it ok to remove the old asset pack for Unity 4 from Asset Store?

- Yes - Will use updated Unity 5 version only
36 (87.8%)
- No - Keep the old Unity 4.3 version asset (not updated)
5 (12.2%)

Total Members Voted: 41

Author Topic: Car Setup for PlayMaker [Asset]  (Read 94014 times)

Qbanyto

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Re: Car Setup for PlayMaker [Asset]
« Reply #180 on: September 12, 2021, 05:11:07 PM »
This looks great. I want to purchase but just want to make sure I can use my own inputs (console controllers). Will this work on consoles too? I’ll be able to just add this logic to any car mesh huh. That’s cool. Lastly are you going to continue support ? Hate to buy a asset that developer abandons lol! It’s happened to me before. Let me know. Thanks!




- Price lowered by $5
- Compatibility update for Unity 2019.4+ with .NET4x and Playmaker 1.9.2+


Link to Asset Store

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #181 on: September 13, 2021, 03:24:00 AM »
Hello,
Currently it is mapped with default Unity input system, by adding Rewired or other plugin that support controllers it should work, only will need to change input actions like default GetAxis to Rewired PlayerGetAxis (for example).

I have not tested on consoles, the asset use some Set/Get Property actions and if I'm not mistaken those can not be present for console builds, so would need to look up or create custom actions for those mechanics. For example in the asset gas and brake use SetProperty, when I created the asset there was no dedicated actions for it, but I know now there are on Playmaker Ecosystem, but did not update to not brake anything for current users. For PC/Mac builds it still works.

Can use the system for other mesh indeed, there is even a Blank prefab with all wheels/moving parts ready where you can then adjust/parent custom mesh to work with.

I have supported the asset since release in December 2014, Unity 4.
Though currently I do not plan to add any additional new features.
Support is still there, contact me on support email or forums any time.

djaydino

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Re: Car Setup for PlayMaker [Asset]
« Reply #182 on: September 13, 2021, 07:55:22 AM »
Hi.
For the Set/Get Property you can also use Linker Wizard if you have issues.
Ecosystem might not work at the moment
here are direct Github Links to the custom actions :
https://github.com/PlayMakerEcosystem
https://github.com/jeanfabre


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Qbanyto

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Re: Car Setup for PlayMaker [Asset]
« Reply #183 on: September 13, 2021, 08:36:59 PM »
Djay, will I have to use the linker with just iOS? Or also home consoles ?

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Re: Car Setup for PlayMaker [Asset]
« Reply #184 on: September 14, 2021, 02:18:21 AM »
Djay, will I have to use the linker with just iOS? Or also home consoles ?
I believe will have to use linker for both iOS and consoles.

Thank you Djaydino for remind about the linker wizard ;D

Qbanyto

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Re: Car Setup for PlayMaker [Asset]
« Reply #185 on: September 14, 2021, 05:37:50 PM »
Oh ok. Well I hope it still works. I’ll have to figure out how to get the linker since the ecosystem has been broke for me for a long time

PolyMad

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Re: Car Setup for PlayMaker [Asset]
« Reply #186 on: October 21, 2021, 06:01:34 PM »
Hi!
Are the controller variables exposed?
I mean, if I want to do something with this in VR, by creating my own driving wheel, can I then connect it to your input variables to make it work, or are the controls hard coded and the variables hidden?

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Re: Car Setup for PlayMaker [Asset]
« Reply #187 on: October 22, 2021, 05:56:07 AM »
Hi!
Are the controller variables exposed?
I mean, if I want to do something with this in VR, by creating my own driving wheel, can I then connect it to your input variables to make it work, or are the controls hard coded and the variables hidden?
Hello, all variables are open for edit, made directly in Playmaker and using together with Unity default input system.

Qbanyto

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Re: Car Setup for PlayMaker [Asset]
« Reply #188 on: October 24, 2021, 07:18:30 PM »
What’s the difference between this one and the one in the ecosystem? I’m currently using that one. The turning isn’t that great on that one to be honest
« Last Edit: October 24, 2021, 07:20:36 PM by Qbanyto »

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Re: Car Setup for PlayMaker [Asset]
« Reply #189 on: Today at 03:59:37 AM »
The asset has more features and detail, the steering has per speed calculation as well, playtest demos here http://www.pamani.net/Standalones.html