Hi,
I get a weird bug with Unity windowing interface when ( it seems) playmaker is a in the layout.
I have created a new layout with playmaker. I select it: fine
-- I press space bar to maximize the playmaker view: fine
-- I press space bar again to minimize: oups...
Unity is now an empty window
so I select again the layout, and a new window come up with the normal layout and works ok.
I know have two unity window, one blank, and one with the layout, I can not do anything with the empty window.
Here is the error I get in the console:
NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMakerEditor.FsmEditor.OnDisable ()
FsmEditorWindow.OnDisable () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:254)
UnityEditor.EditorWindow:Close()
FsmEditorWindow:OnDestroy() (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:272)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler(Event)
-----
GET_WINDOW != NULL
UnityEditor.EditorWindow:Close()
FsmEditorWindow:OnDestroy() (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:272)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler(Event)
----
Trying to focus orphaned EditorWindow
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler(Event)
-----
Failed Repaint ( multiple times)
Should I file a bug with Unity as well?
Bye,
Jean